UI/UX Design for Beginners - 4-Day Curriculum
Course Duration: 4 Days
Online/Offline (Instructor-led)
COURSE OUTLINE
Morning Session
- Overview of UI/UX Design
- Definition of UI vs. UX
- Why UI/UX matters in product design
- Career paths in UI/UX
- The UX Design Process
- Research > Define > Design
- Prototype > Test
- Case studies of good and bad UX
Afternoon Session
- User Research Basics
- Understanding users and their needs
- Conducting user interviews and surveys
- Competitor analysis
- Introduction to Wireframing
- Low-fidelity sketches vs. digital wireframes
- Tools for wireframing (Figma, Adobe XD, Balsamiq)
- Hands-on wireframing exercise
Morning Session
- UX Psychology & Heuristics
- Gestalt principles
- Hick’s Law, Fitts’ Law, and Miller’s Law
- Jakob Nielsen’s 10 usability heuristics
- User Personas & Journey Mapping
- Creating user personas
- Mapping user journeys
Afternoon Session
- Introduction to Prototyping
- Why prototypes matter
- Paper vs. digital prototyping
- Hands-on: Creating interactive prototypes in Figma
- Usability Testing
- Basics of usability testing
- Conducting usability tests and gathering feedback
Morning Session
- Introduction to UI Design
- UI components (buttons, forms, navigation)
- Layout and grids in UI design
- Typography and color theory
Afternoon Session
- Design Systems & Consistency
- Understanding design systems (Material Design, Apple HIG)
- Creating a simple design system
- Hands-on: Designing a UI Screen
- Redesigning a simple app screen
- Peer reviews and feedback
Morning Session
- Advanced Prototyping Techniques
- Micro-interactions and animations
- Figma Smart Animate
- Responsive & Accessible Design
- Designing for different screen sizes
- WCAG guidelines for accessibility
Afternoon Session
- Final Class Project
- Designing a small UI/UX project from scratch
- Presenting work and receiving feedback
- Next Steps in UI/UX Career
- Building a portfolio
- Finding jobs or freelance work
- Q&A and course wrap-up